Tales

vs

Episode

Tales is built from the ground up for mobile gaming and a wide demographic. You’ll find plenty of romance on our platform but you’ll also see all the other genres you love. Our audiences are similar to Netflix (everyone) so there’s a home for your story on Tales. Join thousands of writers who choose Tales for flexibility on monetization, ownership, and formats.

Tales

Visual. Audible. Interactive.

IMG_9208

Episode

Tween romance.

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FeaturesfooterlogoEpisode
RightsNon-ExclusiveNon-Exclusive
MonetizationPremium + SubscriptionLimited by Tween Demo
AnalyticsParagraphReads
VisualsIllustrated, Diverse/InclusiveCartoony, White, Young
AudioYesYes
LinearYesNo
BranchingYesYes
GenresAllTween Romance

Focus On
Writing

Our presentation is a book brought to life, not a dress-up game masquerading as interactive fiction. You don’t have to spend 80% of your time managing stage directions for 2d paper doll characters.

Best In Class
Art Assets

Our character creator can generate people of all skin colors and body types in 25 emotions that look hand-painted by the best illustrators. You’ll have access to over 3x the backgrounds of Episode with a massive improvement in visual quality.

Inclusive Audience

Our demographic is concentrated in 18-45 year old females currently with a higher disposable income than the tween audience of Episode. We’ve found that our per user monetization can be 50-80% higher as a result.

Visual Upgrades

Style Your Text

With Tales, you can change the visuals of your text to emphasize specific lines, or adjust the tone of the full story.

Episode

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Tales

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Characters

Because Episode tries to fit everything onto the same body rig, they run into issues telling any stories outside of romance. Nothing more terrifying than having Benjamin Button as a child or a troll in capri pants. 

Episode

Child_Episode2
Character_Episode2

On Tales, you’ll find our creator engine is able to handle people of all ages, sizes, and colors. Humans and otherwise. Note this video is from an early beta, we’ve been improving the quality of the output. This tool will be available for writers in May 2021.

Tales

Polymorph

Backgrounds

Choose from a massive library of art to show your readers where your story takes place! Want to see more? Check out the full list of genres to see a variety of sets!

Effects

More than just transitions! You can add fire to a scene, show a magic spell with sparkles, or reinforce a romantic moment with floating hearts. Sound complicated? Fear not: it only takes one line! Check the VFX Guide to see examples.

Episode

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Tales

Fire Tales

Player Affirmation

There are many ways to affirm the player’s choices to keep them hooked in to the story.

Episode

Affirmation_Episode2

Tales

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Functionality

Tales is built from the ground up for mobile gaming and a wide demographic. You’ll find plenty of romance on our platform but you’ll also see all the other genres you love. Our audiences are similar to Netflix (everyone) so there’s a home for your story on Tales. Join thousands of writers who choose Tales for flexibility on monetization, ownership, and formats.

Player Progression

Show your player a summary of their actions!

Walk_End_Page

History

Never worry about readers missing a line. Your readers can always scroll back in history to remember clues!

Gender pronouns

No need to create totally separate branches if your love interest is a male or a female! You can write one branch and just swap out assets and gender pronouns. The dialogue line from the video? It’s as simple as this: Oh, I love {LOVE.him}. Isn’t {LOVE.he} lovely?

Read more in the substitution section! 

Gameplay

You now have access to a very robust set of tools! You can:

Have a game design idea and want help coding? Just ask your content manager for help!

AI Tools

Run our AI tools that will run simulations of your gameplay and generate data about your branchiness, number of choices, gameplay length and other useful data. Our tools will also point out if your script has any issues like dead ends or conditions that are impossible for the player to fulfill.
AI Simulation

Syntax Comparison

A large amount of writer time is spent on character animations and stage directions. If you’d like to see a comparison of this story syntax before and after, head over here. You’ll see that 10,000 lines of code on Episode becomes only 2,000 on Tales.

Our tools at Tales focus on creating the narrative. There are 2 major methods of creator based tools: script-based (Inkle, Episode, ChoiceScript) and node-based (Twine). Tales supports both node-based and script-based tools.

Tales vs Episode

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